No really I was thinking about it this morning while grinding out another Wintergrasp before work, working towards getting another little PVP gear upgrade.
PVP is really not all that rewarding.
The biggest difference is in the rewards for time use and the cost of gearing up.
Take for example when I was grinding for my badge gear. What I would do is queue up for random dungeon after random dungeon while rep grinding the hodir guys.
Without considering the awards from the solo rep grind, the rewards from lvl 80 heroics:
- Consumables if we scored mages and warlocks (great for the solo on the other side)
- Buffs (which would carry over to the rep grind)
- Greens (which I disenchant)
- Blues and Purples – chance of an upgrade dropping (or some enchanting mats)
- Occasional eternals (well bits of them)
- Frozen orbs
- Badges (two types… and badges equal easy gear upgrades, heirloom items or stuff you can AH off)
- Rep for whichever faction I am all decked out to flirt with (my choice)
- Cloth drops (I make bandages outa these)
- Vendor Trash items = coin
- Stone shards (for buying PVP enchants/gems and some PVP heirloom gear)
The expense of lvl 80 heroics:
- A stack of food
- Pet food
- Pet buff food
- A stack of potions (mana / health)
- A stack of buffing flasks or elixirs (I’m not leet so I don’t worry about having both)
- A stack of bandages
- The occasional expensive gear repair
In comparison there are the rewards of PVP. Remember that PVP battleground grinds are usually best done in conjunction with an activity where an accidentally aggressive pet after the tail end of a battleground pop isn’t going to be an issue with guards… so generally mat grinding out in the solo environment, generally eternals or something in my case.
Without considering the awards from the solo mats grind, the rewards of lvl 80 PVP:
- Honor and marks which are used as gear upgrades
- Consumables if we scored mages and warlocks who are willing to spend a reagent (buffs you tend to lose via sudden death)
- Rep with post-BC battleground factions if you are in them
- Bit of horde rep if you are in AV and cash player drops
- Stone shards from the wintergrasp instance (for buying PVP enchants/unique gems and some PVP heirloom gear)
- Some piddly arena points for doing the daily BG
- Little tiny bit of coin if you take time to loot player corpses (they usually turn to skeletons before you do this)
The expense of lvl 80 PVP:
- Inexpensive yet consistent gear repairs (now I know you don’t get gear damage from PVP but it must build up from fall damage or something because I always have to repair even if I have just been sitting on my butt at a vendor)
- Pet Food
- Toon food for when there are no conjured muffins
- Bandages (really rip though these in PVP)
- Optional (but often neglected due to expense) buff food, flask and potion costs
So there are noticeably more appealing gains progress-wise (gear, crafting, cash flow, rep) to running heroics over doing PVP.
Then across the board when you gear up using either badges or honor you have to enchant and gem the item you are upgrading. When I was running heroics I would have enough cash to cover expenses and buy the odd epic gem. While PVPing I have systematically burnt about 2grand resources from my Auction house toon… as well as always spending more on my kit (foods ammo repairs etc) then I am making on the battlefield.
So I am operating at a huge cash, reputation and crafting loss when I do battlegrounds.
What is my ultimate reward for doing all this PVP?
- Maybe a title if I grind a lot more gulch matches
- Gear that is somewhat useful in the world environment because I happen to roll on a PVP server
- The gear would potentially help me get into the arenas… where I could get more epeen titles and some PVP weapons…
- Skills at using abilities that I don’t usually need and a general improvement in gaming
- Mostly I just like killing peeps in an undisciplined manner in an environment where everyone is fair and honorable prey
No wonder those with a preference for PVE despised having to run the battleground gauntlet back in the day.
This is where warcraft still doesn’t really match up to games like Warhammer online. I didn’t really take to Warhammer online but I do recall that they went out of their way to make the PVP experience rewarding… and it wasn’t just the instant pop battlefields that did it. It was the gear, exp, easy access etc. Mind you wow has come a long way… WoW PVP has always been somewhat hard on the wallet and not too long ago you had to sit around in the capital and fish while you waited to do the hunter thing
So yeah three cheers for Blizzard despite my empty moth eaten pockets!
- They have made BGs very accessible
- They have given BGs a nice exp make over
- They have made BGs with diverse vehicles and objectives
- They speak of getting rid of these excessive BG marks
- They are dribbling some arena points in the direction of the dedicated scrub (honestly the amount of work I had to put into getting my guildies to arena with me back in BC for the stat stick axe was epic O_o)
- They have made premades and twinks and afks a more balanced issue
But I feel a pang… because now that PVE is so very accessible I would love to see some balance in the rewards that come from PVP. Like I don’t know … more PVP mounts maybe, PVP crafting recipes (maybe even some just fun recipes), certainly cash from somewhere would be welcome, maybe some PVP hunter ammo, you name it.
I just don’t feel like I am getting any bang for my buck.
It’ll be back to instances for me tomorrow… I’ma going to collect some serious badges for heirloom gear, it just comes faster from PVE even the stoneshards… and I miss being able to feed my stable without having to scrounge from my lazy bank toon.